ragespline supports vector text now? Is it dynamic and can be hooked up to changing variables?
Not ragespline - but my rageTools, which runs on top of it, does
And yes, fully dynamic and instantly reflects any string variable it's assigned to. Yesterday we've made it work in a meager Android cell phone, and got flawless 60FPS performance
It's still under development, as soon as I get the kerning system fully working I'll post a video. This is huge, finally we'll have smooth-AA, pixel-perfect, vector UI in Unity!