Hello, I'm planning a puzzle game with 100 cubes. They need to be selected and whatever to get points. In the examples i have seen from arraymaker, they use an FSM on each cube, in one example using MOUSE DOWN, to select cubes. But there were only 5 cubes, so 5 FSMs. Now that i need to make a full puzzle game with 100 cubes, having a MINIMUM of 100 FSMs in a scene all at one time, would the performance be affected?
I read that the less FSMs, the better. But is there a way to reduce the FSMs? All cubes are exactly the same with exactly the same FSMs.
Thanks.