playMaker

Author Topic: Playmaker or Visual Script  (Read 5905 times)

hassannasar

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Playmaker or Visual Script
« on: October 21, 2024, 07:15:17 AM »
I am new to unity and I intend to learn Playmaker. Is it still supported or has it stopped and I am wasting my time on it?

Is there a problem with packaging the game with PlayMaker?
Is it supported on Unity 6?

I want advice. Should I go in, buy it and learn? Or go to Visual Script. ?

 Thank you.


« Last Edit: October 21, 2024, 07:47:04 AM by hassannasar »

jeanfabre

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Re: Playmaker or Visual Script
« Reply #1 on: October 22, 2024, 08:06:48 AM »
Hi,

 PlayMaker is strong and alive :) can't tell you more, but some important news are brewing under the hood :)

I would strongly recommand playmaker because you get the best of both worlds. No other visual scripting solution gives you that. you either have to learn how to script, and then you can use visual scripting, because it's not giving you anything else than a visual representation of what would be otherwise a line of code in a text file.

Playmaker brings "FSM" to the table, which is not just for visual scripting. a Finite State Machine is so intuitive, far more thant strict OOP or MVC scripting technics ( and others). Plus PlayMaker has these "actions" which really bring to life dull api functions, by augmenting them with the usual options and tools that go with it, something unique to PlayMaker.

So if your budget allows for it, PlayMaker is the best way to dive into Unity. But of course, your end goal should always be to be understand regular scripting so that one day you can start making your own custom actions for playmaker, and eventually master both, which is the ideal position.

Every single projects since the first day I discovered PlayMaker, for clients or personal, features PlayMaker, and is at the core of all my Unity dev.

Bye,

Jean

hassannasar

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Re: Playmaker or Visual Script
« Reply #2 on: October 22, 2024, 10:53:27 AM »
Thank you for the response and nice reply

I actually bought Playmaker but when I added it with unity 6 version, I found an error when I added it

So I was wondering if you are continuing the development or not

Thank you for the reply

jeanfabre

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Re: Playmaker or Visual Script
« Reply #3 on: October 23, 2024, 04:53:56 AM »
Hi,

Unity 6 just came out, so expect an update on the asset store for PlayMaker to iron out the compatibility issues.

I strongly suggest you stick with Unity 2023 or even better 2022 at this point. I always work with the oldest possible LTS because it's the one with the less issues and most patches over time. but yes, it's not as funcky I agree...

Bye,

Jean