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Author Topic: Databox - Official PlayMaker integration  (Read 592 times)

cptAhab

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Databox - Official PlayMaker integration
« on: February 05, 2020, 08:24:59 AM »
Hello dear PlayMaker community!

I'm happy to announce that since the latest update of my data editor and save/load system - Databox now officialy supports PlayMaker.
https://assetstore.unity.com/packages/tools/utilities/databox-data-editor-save-solution-155189

Databox is an easy yet powerful database editor which helps you to manage and save all of your game data within one place. Thanks to the scriptable object workflow it is very easy to implement it into your game. Databox comes with some very nice features such as: Runtime editor, google spreadsheet import, cloud sync and more. Head over to the official website for more information:
http://databox.doorfortyfour.com/

If you're missing a specific Databox - PlayMaker action, please let me know. I'm more then glad to help and implement it.

Cheers,
Marc

jeanfabre

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Re: Databox - Official PlayMaker integration
« Reply #1 on: February 06, 2020, 04:14:19 AM »
Hi,

 Excellent!

Bye,

 Jean

djaydino

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Re: Databox - Official PlayMaker integration
« Reply #2 on: February 06, 2020, 09:09:42 AM »
Hi.
Which platforms are supported?

cptAhab

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Re: Databox - Official PlayMaker integration
« Reply #3 on: February 07, 2020, 07:35:20 AM »
Hi.
Which platforms are supported?

I have only tested it on a Windows platform. But I absolutely don't see any problem using it on different platforms. Databox supports different file paths like: StreamingAssets folder, Resource folder, PersistentPath or even PlayerPrefs. So therefore every platform should be supported.

Cheers!

djaydino

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Re: Databox - Official PlayMaker integration
« Reply #4 on: February 07, 2020, 11:23:25 AM »
Hi.
switch/playstation/xbox have a different way of saving (saving data to memory) , that's why i ask as Easy Save does not directly support these platforms :)

https://docs.moodkie.com/easy-save-2/supported-platforms/

cptAhab

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Re: Databox - Official PlayMaker integration
« Reply #5 on: February 10, 2020, 02:37:05 AM »
Hi.
switch/playstation/xbox have a different way of saving (saving data to memory) , that's why i ask as Easy Save does not directly support these platforms :)

https://docs.moodkie.com/easy-save-2/supported-platforms/

Hi :)

from the unity documentation I see that the streaming assets folder works on PS4, Xbox one and switch. It is of course read only.
https://docs.unity3d.com/Manual/StreamingAssets.html
But that's why you can use player prefs or persistent data path for save files. Databox workflow allows exactly this... you can basically have one Databox Scriptable object asset file which is saved in the streaming assets folder for your initial database (read only) and another empty Databox Scriptable object asset file for your savegame which is stored in player prefs or persistent path. You can then simply fill the empty one with all relevant values which should be saved. There's an example scene included which demonstrates this exact workflow. More information here: http://databox.doorfortyfour.com/documentation/demo_scenes/04_advanced
of course as I have no experience regarding savegames on consoles I could be wrong..would be great to here someone's experience with consoles as I don't get much information from the internet.

djaydino

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Re: Databox - Official PlayMaker integration
« Reply #6 on: February 10, 2020, 04:52:38 AM »
Hi.
It is indeed hard to get information on consoles as it has a strickt nda.

For playstation is not hard anymore to get a developer licence tho :
https://www.playstation.com/en-us/develop/.1/

Xbox as well:
https://www.xbox.com/en-US/developers

On their forums you can get a lot of information.

Nintendo switch you need to purchase dev kit etc and show your game concept etc before you can get a licence.