Not sure why, but I have this working now. Crazy huh.
On the model with the Animations, I added an FSM.
FSM has the start state which I named Idle
I created an Event in the FSM called FSM_Shoot
I transition from Idle to a new State that does stuff (not going to share my magic)
In the Animation, I added an Event, SendEvent the string I typed FSM_Shoot without any quotes.
Works now. I did these same steps before and it didn't work. Odd.
Next I just have to destroy my Prefab after a set time.