playMaker

Author Topic: Animation Events - I need help[SOLVED]  (Read 1748 times)

Redhawk

  • Junior Playmaker
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Animation Events - I need help[SOLVED]
« on: September 11, 2013, 07:29:16 PM »
So I read the below and found the page you guys set up.

http://hutonggames.com/playmakerforum/index.php?topic=1411.0

I still am not sure how to use this.

I have a move attached to a projectile that I would like to call during an Animation Event, but not sure how to call it.
« Last Edit: September 13, 2013, 03:01:19 AM by jeanfabre »

Redhawk

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  • Posts: 57
Re: Animation Events - I need help
« Reply #1 on: September 12, 2013, 04:00:55 PM »
Not sure why, but I have this working now.  Crazy huh.

On the model with the Animations, I added an FSM.
FSM has the start state which I named Idle
I created an Event in the FSM called FSM_Shoot
I transition from Idle to a new State that does stuff (not going to share my magic)
In the Animation, I added an Event, SendEvent the string I typed FSM_Shoot without any quotes.

Works now.  I did these same steps before and it didn't work.  Odd.

Next I just have to destroy my Prefab after a set time.