playMaker

Author Topic: Add and Subtract FSM Float  (Read 3335 times)

Lane

  • Administrator
  • Hero Member
  • *****
  • Posts: 2511
  • Mender of the past
    • Cleverous
Add and Subtract FSM Float
« on: September 17, 2013, 08:58:51 AM »
This was made mainly for health systems when the projectile needs to subtract an amount of damage from the object it collided with. I didn't want to get/set FSM Float because I thought there could be some loss in there with a busy scene so I put these actions together to simply point at the variable and add or subtract an amount from it.

Every Frame && Per Second is working for continual use and a very basic example scene is included.

Update 15Jul2014: These actions have been cloned in Ecosystem.
« Last Edit: July 15, 2014, 02:20:01 PM by Lane »
Products by Cleverous
|| Vault Core : Database
|| Vault Inventory : Multiplayer Inventory
|| Vault Attributes : Character Stats
|| That Hurt! : Dmg Floaties
|| Quinn : 3D

Saputo

  • Full Member
  • ***
  • Posts: 107
Re: Add and Subtract FSM Float
« Reply #1 on: November 07, 2013, 07:26:14 PM »
This is great but could it be done with tags too?