I'm creating a kid's book. It's a linear book and nothing fancy: Mouse click a trigger, objects plays an animation (using iTween), mouse click again, objects plays another animation, and repeat. I just started and is currently using Send Event on mouse click to send event to objects with animation. Here's my questions:
How do I stop animation from playing when play is pressed...and wait for mouse click event?
Once animation is completed, how do I wait for next mouse click and play next set of animation?
How do I disable mouse click while animation is being played?
What action do I use to add delay? eg. I want an intruction to be visible for a few second before it dissapear via mouse click.
Thanks!