Hi... As you guys maybe know from my topics, I'm making a tank game using Playmaker and I try to solve by my self almost all the problems that I had before come here.
To instantiate a Object i need the Vector3 Position and the Quaternion Rotation.
So i Add a "Create Object" Action, but the Rotation require a Vector3, not a Quaternion. When my turret is looking to the mouse position, the bullet instantiated starts with (0.0, 0.0, 0.0) on rotation.
There is an Action which is possible to instantiate the Forward position of my bullet to the angle which my turret is looking at? I already got the Quaternion rotarion but I didn't figure out how to do it.
Ps.: "Please, if my explanation is not clear enough, tell me! Then i try other way."
Best regards,
PJRM.