Author Topic: Card Game Help.  (Read 1213 times)


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Card Game Help.
« on: December 20, 2013, 01:36:03 AM »
Hey once again...

I was wondering if i could do card game with playmaker & unity3d with some 3D effects.
But the problem is how... :D

1. i was thinking that there would be 5 cards dealed for player and computer...
2. there would be 5 or 6 differend "skill" what player could use "attack".
    - if player choose skill 1 it would check how much is player card skill and then
      computer same slot skill...  ( Player got skill 35 and opponent 30 so player
      wins that round ).
3. 5 rounds if it's tie would player or opponent choose 1 skill and after that game
    would calculate all cards same skill together and check who got most points.

Well if we start that how should it be done with playmaker?

I think attribute should be saved some variable ( int ).
Then game should make boolean check who got bigger int ?
Then tell who wins that round and add 1 point for winning points.

Im confused, and tips clues anything...
Thx for all...


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Re: Card Game Help.
« Reply #1 on: December 20, 2013, 11:22:53 AM »

For this, I would recommand using ArrayMaker to provide a list of your cards and points, and then you can use that as a reference to compute points.

Your post is too board for a topic to be discussed in precise terms. I would recommand that you split your project into very small chunck and tackel them in order.

 -- can you deal dummy cards
 -- can you create the turn base logic system where the player has to wait for the computer, etc
 --  can you you list all cards play and go through them

 once you have done this cut down of your game, each task will become easier to handle and you will be able to progress, and ask for help on the forum on more precise topics.