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Author Topic: Physics rotation  (Read 1387 times)

jeanfabre

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Physics rotation
« on: October 09, 2013, 11:04:04 AM »
Hi,

 Following some work on Unity Stealth demo, Controlling physics based GameObject is actually a lot more efficient using the rigidBody methods then using Transforms, so here's a set for setting/Getting rigidbody rotations ( Position control is next)

Bye,

 Jean