I want to setup an 3D RTS Cam with a complex functionality…as final product
First I try to implement the needed functions one by one… I wonder, what would be the „better“ way (if there is one):
Should I build everything in separate FSMs like one FSM for move, one for zoom, one for pan and so on… or is just one FSM enough to put all the needed actions in?
Should I use a CharacterControler for the Camera to avoid “seeing thru geometry” and to have an easier time manipulating it?
Would be great if I get an answer soon…