playMaker

Author Topic: Animation  (Read 1538 times)

Rabagast

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Animation
« on: September 09, 2013, 06:45:38 AM »
One thing I really miss, is an animation tutorials with Playmaker.
I have seen tutorials to animate sprite, but not 3D.
With this, I mean a player control with animation, walk, run, jump, etc.
Why can't someone make that? Animation is very important in a game.
And it looks like it's very hard to really get help with this. I have tried to get help before, without any luck.

My animation is almost working. It's just some bugs. Really visible bugs.
I would be very grateful if someone could make an example.
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parallel

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Re: Animation
« Reply #1 on: September 09, 2013, 10:16:31 AM »
I'd love to see video tutorials on this too.

Until then there are the examples in the mecanim pack:
http://hutonggames.com/playmakerforum/index.php?topic=4596.0

And there's more mecanim mentioned in holyfingers nice tutorial:
http://hutonggames.com/playmakerforum/index.php?topic=4596.0   

intrikit

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Re: Animation
« Reply #2 on: September 18, 2013, 12:30:20 AM »
I would also LOVE to see some animation tutorials with Playmaker just as you asked for. How to tie animations in with player controls. So far I've come across one that might be helpful.


However, I'm having trouble with it because Unity warns me that the animations are missing. Any further info would be appreciated!

parallel

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Re: Animation
« Reply #3 on: October 27, 2013, 05:46:17 AM »
Your link is dead, intrikit.

I learned a lot from Anthony Magdelaine's How to make an animated character Player tutorial

Yanifska

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Re: Animation
« Reply #4 on: October 27, 2013, 01:59:30 PM »
Hey guys,
I am just wondering how is animation related to Playmaker ? I do my animation in an external package, are you talking about mecanim ? How plamaker can help with animation ?
-Yaniv
Visit my portfolio: http://www.yanivcahoua.com/

parallel

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Re: Animation
« Reply #5 on: October 27, 2013, 02:07:51 PM »
Playmaker can play animations whether they're done in an external package, or internally either with the ordinary animator or through mecanim.