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Author Topic: fsmTexture to Texture2D for Lightmaps  (Read 5700 times)

jeanfabre

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Re: fsmTexture to Texture2D for Lightmaps
« Reply #15 on: October 31, 2013, 02:43:40 PM »
Hi,

 yes, totally, or a reference to the texture as a string if you store them in a Resource folder and don't want to have them all loaded if not necessary.

bye,

 Jean