Hey everyone!
I've been setting up my game and focusing heavily on programming everything with Playmaker - a lot of my assets are cubes and spheres named for what they represent.
Is there any easy way to "replace" those placeholders with the actual art asset, without re-dragging the objects into the FMS actions that reference them?
For example, I've replaced my health meter "Health 1" [just a cube] with a new 3D heart-shaped model, also named "Health 1", by deleting the cube and importing the newer model. But in order to get it working again, I have to drag the new 3D "Health 1" into all of my FSMs. It's not the biggest inconvenience in the world, but if there's some method I'm unaware of to do this automatically, that would be great, especially as I move forward with replacing more complicated assets.