playMaker

Author Topic: Breakout Inspired from C# example  (Read 6741 times)

colpolstudios

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  • Posts: 362
Breakout Inspired from C# example
« on: November 26, 2013, 06:34:31 PM »
Here is my entry for the competition on skill share

https://dl.dropboxusercontent.com/u/150707256/Skillshare/testing%20area.html

Inspired from C# example, https://hutonggames.fogbugz.com/default.asp?W880

Additional features include a main splash screen and instructions screen.

In game sound effects.
Background audio.
Visual effects.
Updated score and high score.
Player has three lives.
Five varied levels of game play.
Scoring based on the number of balls in play.
5 points for one block hit
10 points and 15 points
15 points is the max score available for each block if you can keep more than three balls in play.
Score will be updated if you loose a ball.
With some new abilities added.
Shooting and change size of player paddle.
Activated by picking up coloured gems.
A Sticky ball (you can hold this ball only at normal size) becomes available when you hit 25 blocks.
To release this ball up arrow.

Please test and report any faults.



Fail257

  • Playmaker Newbie
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  • Posts: 6
Re: Breakout Inspired from C# example
« Reply #1 on: January 27, 2014, 05:38:04 PM »
its good, only "glitch" i found so far is that the balls sometimes  stay  on an axis  to  long and hard.

in short: make it so, that  the  angle a ball  is traveling  cannot be  90 degree
on X or  Y (or Z  depending your setup) i would try to "forbid" vertical +/- 15 degree left and right  and same for  horizontal axis.


colpolstudios

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  • Posts: 362
Re: Breakout Inspired from C# example
« Reply #2 on: January 28, 2014, 05:05:40 PM »
Thank you for you time to play and report this issue.

I will take a look if I get time, busy with another project.