By watching the video if you are using a rigid body you probably need to constrain rotation on all axis.
I check X and Z option of freeze rotation constrain. It works.
Now player can move and rotate. Thanks.
But the rotation look not normal. It too fast and tend to rotate continuously.
Here's the build test
https://www.dropbox.com/s/6v9het2cl1hjhss/test.rar(control ; w;forward, s;break, a: turn left, d; turn right)
When player move then colide with the wall, sometimes it rotate weird.
I guess the problem is value of Add Torque action. I change it but won't work.
After I test it, I think I prefer to change rotation controller to use mouse movement rather than use keyboard as explained in tutorial.
Do you know the link where can I get complete Playmaker tutorial that explain FPS Making ?
Thanks