I'm using time manipulation in my game with the 'scale time' action, but this causes problems when I need to delay the sending of an event. The 'wait' action can be set to real time so I can use this as a work around, but it's messy having to include another state for this every time I want to delay an action.
What I really need is a send event action where the delay can be set to real time. Is this possible?
Any help would be greatly appreciated, thanks.