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Author Topic: how to use motorTorque in play maker?  (Read 2232 times)

qaaz345

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how to use motorTorque in play maker?
« on: November 07, 2013, 01:19:45 AM »
HI!

Drag wheel Collider then made a set Property
And designated MotorTorque
MotorTorque Float "1"
Then, go through the floor while rotating

So I made a child of Sphere Collider
And there were a number of high-Float MotorTorque
Though it does not accelerate.

I do not know how to do.

jeanfabre

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Re: how to use motorTorque in play maker?
« Reply #1 on: November 07, 2013, 01:52:28 AM »
Hi,

 Setting up a wheel collider is trigger, it can not rotate itself else it will fall on the floor indeed. I would suggest you search for Unity samples on whell collider set up. This is a first step, then you can use PlayMaker to control it.

http://forum.unity3d.com/threads/12751-Example-project-wheel-collider-car

and for more advance control of torque, I suggest you get inspired with this technic.

http://entitycrisis.blogspot.ru/2010/12/unity3d-wheelcollider-and-motortorque.html

bye,

 Jean

qaaz345

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  • Posts: 39
Re: how to use motorTorque in play maker?
« Reply #2 on: November 07, 2013, 05:45:36 AM »
Site is unstable.
Impossible to download resources

I will be easier to understand if it is let me know by using the play maker ...
also Wheel collider properly

sorry, please tell me more