Hi,
I know Collision Stay is not recommended, so can someone help me out with an alternative?
Basically, I have 2 objects, player and enemy. I have 2 FSM's on the ememy that deal with chasing and collision.
I have the chasing FSM working OK, but the collision FSM is where I need help.
I have a Collision Enter > setting a collision bool to true > updating some variables > then I want it to loop back if the collision is still true. Problem is, I dont know how to set the bool to false inside the loop, as that can only be done after a Collision Exit.
Can someone help me work this out?