I don't think the material on the hill is too sticky - it seems like the characters forward momentum is prioritized over gravity. The forward motion carries the player horizontally forward, at which point the game realizes the character is in the air, gravity is applied, the character falls, and the forward movement then continues, the character is suspended again, falls again, etc. This happens many times while walking down an incline.
Making gravity stronger lowers the amount which the character moves forward before gravity is applied, and make the jittering much faster (more repetitive).