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Author Topic: Revert to first FSM on play  (Read 2466 times)

Lane

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Revert to first FSM on play
« on: November 13, 2013, 10:40:47 AM »
When you press play and have multiple FSMs then the editor will revert to the first FSM created rather than the one you're working on with the selected object.

It's annoying when you're trying to watch debug info and it keeps changing the FSM when you press play. Locking doesn't change this behavior.
Products by Cleverous
|| Vault Core : Database
|| Vault Inventory : Multiplayer Inventory
|| Vault Attributes : Character Stats
|| That Hurt! : Dmg Floaties
|| Quinn : 3D

Alex Chouls

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Re: Revert to first FSM on play
« Reply #1 on: November 13, 2013, 11:09:49 AM »
I think this is new behavior in 4.3. 4.2 works as expected in our tests.

Unfortunately each Unity update seems to make subtle changes to editor behavior. The trick will be fixing for all versions! It might be time to drop support for 3.5...

Can you submit a bug report so we can track this issue?

Thanks,
Alex

Lane

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Re: Revert to first FSM on play
« Reply #2 on: November 13, 2013, 11:24:20 AM »
Thanks for the feedback, wasn't sure if it was just my editor being weird.

I'll fire off a bug report.
Products by Cleverous
|| Vault Core : Database
|| Vault Inventory : Multiplayer Inventory
|| Vault Attributes : Character Stats
|| That Hurt! : Dmg Floaties
|| Quinn : 3D

Lane

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Re: Revert to first FSM on play
« Reply #3 on: November 13, 2013, 04:15:05 PM »
It chooses the FSM at the top of the Inspector stack, moving the FSM's around in the inspector stack changes the behavior.
Products by Cleverous
|| Vault Core : Database
|| Vault Inventory : Multiplayer Inventory
|| Vault Attributes : Character Stats
|| That Hurt! : Dmg Floaties
|| Quinn : 3D