playMaker

Author Topic: Making the player shoot.  (Read 2664 times)

coffeeANDsoda

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Making the player shoot.
« on: November 15, 2013, 10:28:14 PM »
How is that done in playmaker? Because I'm putting together a small game that requires the player to shoot objects.

Thanks.
« Last Edit: November 16, 2013, 12:19:32 AM by coffeeANDsoda »

uberwolfe

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Re: Making the player shoot.
« Reply #1 on: November 17, 2013, 05:15:56 AM »
Have you looked at the PlayMaker samples? If not, that is the best place to start.

The Throw Grenade example should point you in the right direction.

If you haven't already, you should watch the whole range of PlayMaker tutorials available here.
http://www.hutonggames.com/tutorials_game_design_with_playmaker.php



coffeeANDsoda

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Re: Making the player shoot.
« Reply #2 on: November 17, 2013, 09:41:03 PM »
Have you looked at the PlayMaker samples? If not, that is the best place to start.


Official playmaker samples? Can I just download those projects and use them in unity without having to do anything else?

The Throw Grenade example should point you in the right direction.

If you haven't already, you should watch the whole range of PlayMaker tutorials available here.


Before I click on the URL, does it include adding a main menu and 2D movement?


uberwolfe

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  • Posts: 59
Re: Making the player shoot.
« Reply #3 on: November 17, 2013, 10:09:09 PM »
Yep official. All you have to do is import the sample package (recommended you do it in an empty project, not your current working project) and then you can browse through all the example scenes.

They can be found here: http://www.hutonggames.com/samples.php

There are a whole bunch of GUI related scenes so you should be covered for menus.

2D movement should be easy for you to grasp if you work your way through the examples and tutorials.