Hello,
I've searched for some checkpoint solutions and ArrayMaker came up. But I'd like to go for the simple way first if I can get away with it. I need a typical playformer checkpoint system with around two per level. One at the beginning and one in the middle of the level.
I've played around with Set Position that is triggered by a Hazard but this seems to limit me to only one checkpoint per level. Is there anything I'm missing with this approach that will enable me to set multiple checkpoints? Right now, I've just simply plugged in the coordinates of where I want the player to spawn, but as I've said, this limits me to one per level.
Thanks in advance!