I have 2 particle effects for weather in my game, snow and rain. They both look very nice. The snow should kick in when the player reaches a certain height on the terrain, therefore it rains in the valleys, and snows on the mountain. I set it up that one rain is disabled when the players transform reaches a certain height, and the snow is ENabled.
However the effect is too harsh a switch and I realise I need some kind of crossfade from one to the other. I was hoping that at the switch point, some remaining particles would "rain down" before it becomes the other, but it doesn't of course, it just turns them straight off.
My question is in 2 parts:
Q1. Which parameter on a particle system can be used to adjust an effects from Max to Min? and
Q2. How, can I scale this parameter based on height.
Mark
PS: I apologise that this is a cross post from Unity Answers, as I have the generic question about particle systems (Q1) that is maybe more relevant to post there.