playMaker

Author Topic: 2D Movement and Boundaries [SOLVED]  (Read 1446 times)

MrMitch

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2D Movement and Boundaries [SOLVED]
« on: November 20, 2013, 02:22:57 PM »
I'm working on a game similar to Breakout, currently trying to get it to work in real 2D but i'm having issues making my 'Paddle' collide with my level boundaries, so that it can't be moved off screen.

Any suggestions?

SOLVED

I added a 2D RigidBody to my Paddle, turned the Gravity to 0 and moved it with Translate, it now moves and collides with any object that has a collider.
« Last Edit: November 20, 2013, 03:21:29 PM by MrMitch »