playMaker

Author Topic: ActivateGameObject Typo  (Read 860 times)

onehundredfeet

  • Playmaker Newbie
  • *
  • Posts: 1
    • View Profile
ActivateGameObject Typo
« on: November 26, 2013, 11:50:39 AM »
There's a simple typo on line 71

#if UNITY_3_5 || UNITY_3_4
                    activatedGameObject.SetActiveRecursively(!activate.Value);
#else
                  SetActiveRecursively(activatedGameObject, activate.Value);
#endif

It should read
SetActiveRecursively(activatedGameObject, !activate.Value);

jeanfabre

  • Administrator
  • Hero Member
  • *****
  • Posts: 14059
  • Official Playmaker Support
    • View Profile
Re: ActivateGameObject Typo
« Reply #1 on: November 28, 2013, 12:43:53 AM »
Hi,

 thanks for reporting, I have forwarded this to be addressed in the next release.

bye,

 Jean