playMaker

Author Topic: Possible Bug in Trigger Event?[SOLVED]  (Read 1771 times)

phannDOTde

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    • Peter Hann .de
Possible Bug in Trigger Event?[SOLVED]
« on: November 29, 2013, 01:54:47 AM »
I got an Issue with Trigger Event. I did a Prefab Bullet containing an Object with TriggerBox and a Script that shouldt Trigger a Send Message State and than Delete the PrefabObject. Another FSM on the Object does a translate. So now when the Prefab Bullet Hits the Player the State with the Trigger Event never stops (but the Message was recieved by the PlayerObject)!?

Screenshot attached
« Last Edit: November 29, 2013, 05:10:20 AM by jeanfabre »

phannDOTde

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Re: Possible Bug in Trigger Event?
« Reply #1 on: November 29, 2013, 02:54:30 AM »
After some more testing it seems that the trigger doesnt stop sending for some reason even if i setProperty TriggerOFF plus ColliderOFF after the Trigger Event ocurred. The Prefab Object shouldt be destroyed (not in the Scenen Manager anymore) but the send Event reciever still gets 1000 loop count - weird  :-\

phannDOTde

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Re: Possible Bug in Trigger Event?
« Reply #2 on: November 29, 2013, 03:01:26 AM »
Actualy you can delete the Post, just when i wanted to give up i saw that I double used a critical Eventname causing my responding Script to Loop forever - I'll should sleep more ;-) Nevermind

Peter