playMaker

Author Topic: 2D Physics Based Platformer Tutorial  (Read 82313 times)

cloud03

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Re: 2D Physics Based Platformer Tutorial
« Reply #135 on: August 01, 2016, 10:37:43 PM »
You're welcome. Well basically the vector X and Y set to 0 it interferes with the Y speed, and it tries to set the value to 0 everyframe, that is why it is falling very slowly....