Hello! I am running into a weird issue with the SetProceduralFloat that noone else seems to be having. I have a variable being incremented every second (burntAmount) from 0.0f to 1.0f, and that is being passed into the SetProceduralFloat Action. When I run the game, the parameter slider doesn't move at all...BUT when I click and drag the slider, I see the substance parameter update.
Here is the exposed substance parameter:
Here are my playmaker actions for this:
Here is what happens when I click and drag the slider (I had to shop it a little bit to portray what I see
:
I am using Unity 4.3 and Substance Designer 4. Thanks in advance!