Hi Jean,
Yep, I'm pretty sure I understand the principle of it if you mean what needs to be accomplished. I need two scripts, one that is synced between tnet, and one that is synched between Playmaker and C#.
In a perfect world I would have two gameobjects that would be updating variables every frame, each time I need to sync a new global variable I would add an entry to both scripts, creating a simple bridge.
Is this maybe easier than I thought and I can use get/set property? Or am I looking more at this:
myFsm.FsmVariables.GetFsmString("my string variable").Value = "hello"
or string myString = myFsm.FsmVariables.GetFsmString("my string variable").Value ;
Thanks