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Author Topic: Morph Targets / Blend Shapes Action[DONE]  (Read 6180 times)

FractalCore

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Morph Targets / Blend Shapes Action[DONE]
« on: December 06, 2013, 09:20:39 PM »
I've just started trying out Unity 4.3 and have found that it supports morph targets now. I can see the properties on the Skinned Mesh Renderer but I can't find a way to set it using the Set Property action. It has a lot of properties it can change but "BlendShapes" isn't one.

Could either the Get/Set Property actions be updated or could we have a new action to perform this.
« Last Edit: December 17, 2013, 08:11:27 AM by jeanfabre »

jeanfabre

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Re: Morph Targets / Blend Shapes Action
« Reply #1 on: December 09, 2013, 02:15:24 PM »
Hi,

 this will need custom actions. Could you provide a scene with skinned mesh to me with two or more morph targets ( pm me), and will create this action.

bye,

 Jean

FractalCore

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Re: Morph Targets / Blend Shapes Action
« Reply #2 on: December 10, 2013, 01:35:55 AM »
Here's an fbx, just drop it in the scene. The default import options should set it up with the Skinned Mesh Renderer, which will show the three "BlendShapes" I've exported with it. The Action just needs to give us control of those floats I would think.

Could open up all kinds of possibilities, characters that get fatter/thinner, face phoneme animation, etc. I'm looking forward to trying some things out.

jeanfabre

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Re: Morph Targets / Blend Shapes Action
« Reply #3 on: December 10, 2013, 01:03:28 PM »
Hi,

 Thanks, will implement this when I have time ( playing catch up atm).

Please bump me next week if nothing comes up before, I will very much appreciate!

bye,

 Jean

FractalCore

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Re: Morph Targets / Blend Shapes Action
« Reply #4 on: December 16, 2013, 02:47:26 PM »
Any luck with this yet?

jeanfabre

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Re: Morph Targets / Blend Shapes Action
« Reply #5 on: December 16, 2013, 03:21:01 PM »
Hi,

 Thanks for reminding me, I'll do this tomorrow, it's already after midnight... must go to bed...

bye,

 Jean

jeanfabre

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Re: Morph Targets / Blend Shapes Action
« Reply #6 on: December 17, 2013, 08:05:37 AM »

FractalCore

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Re: Morph Targets / Blend Shapes Action[DONE]
« Reply #7 on: December 17, 2013, 08:46:07 AM »
Now it's my turn to be about to go to bed. I just noticed you'd done this and had to quickly try it out. Works perfectly. I'll get stuck into more tests tomorrow.

Big thanks :)