I've been driving myself bad trying to figure this out, I assume it's probably very simple though.
I have a consumable item, and when you've used all 10, I want it so that you cannot click the GUI texture item to equip the item again.
Float Sign Test doesn't work as the IsPositive is catching 0 as a positive
Float Switch doesn't work as whilst I can check for Below 1 as trigger an action, I can't get through that state is the float is 1 or greater
What's the way of checking if a float = 0?