playMaker

Author Topic: Mecanim Animator  (Read 2759 times)

Kothe

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Mecanim Animator
« on: November 27, 2013, 06:16:39 AM »
Hi.
I would like to control "Mecanim" animations and transitions with PlayMaker not
by scripting.
I have seen this : PlayMakerAnimatorActions.unitypackage, but really  I don´t know what to do once is unity proyect assets a how does it work.
Must I move the actions scripts to Actions folder of PlayMaker ?
Why I can´t find nothing on actions looking for "animator*"?
Are they integrated on Animation actions?

Step by step tutorial ?

Sorry, many questions. just wanna make it run.

Thanks in advance.

By the way, when I play de demos I find missed actions warnings.

jeanfabre

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Re: Mecanim Animator
« Reply #1 on: November 28, 2013, 02:01:54 AM »
Hi,

 I think you may have not imported packages properly.

--  Mecanim actions can be found in the "action browser" like any other playmaker actions ( under the "Animator" category or by searching for "animator")

-- to access the demos you need both the demo package AND the Unity demo package, both are linked on the wiki page, do you have both?

 Also, if you are using 4.3, be aware that Mecanim has changed a lot and that we are currently working in updating the packages and custom action to comply with the new Mecanim features and changes.

 Bye,

 Jean

Kothe

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Re: Mecanim Animator
« Reply #2 on: November 28, 2013, 05:48:30 AM »
 Hi.
Thank you very much.
Yeah, I got Unity Pro 4.3.0f4, so better I will wait for new updates on.

Thanks again.

jeanfabre

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Re: Mecanim Animator
« Reply #3 on: November 28, 2013, 05:58:15 AM »
Hi,

 It's coming real soon.

Bye,

 Jean

jeanfabre

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Re: Mecanim Animator
« Reply #4 on: December 19, 2013, 12:57:29 PM »
Hi,

 Mecanim Actions for Unity 4.3.2 is now available:

https://hutonggames.fogbugz.com/default.asp?W1031

bye,

 Jean