Hey!
After upgrading to Unity 4.3.1, my Playmaker-Mecanim setup, that worked ok in Unity 4.2, behaves strangely and it's really buggy. I just use SetAnimatorBool Action in it, nothing more. To put it simple - when I press a button, it changes the Bool, and Mecanim animation should blend to another. In Unity 4.3.1, it happens with a slight lag, right away, or sometimes nothing happens - randomly.
I don't know if that helps, but I did a little test - if I Set Animator Bool to true and then set it to false in one action, Mecanim doesn't even register that (so I guess there is a delay in sending the bool value to Mecanim, but I don't know how big. One Update cycle? Should there be a delay like that?).
I know Unity made changes in Mecanim in Unity 4.3, and Jean's Animator Actions package is no longer working properly.
Question is: is it ALL actions in that package that work bad, or just some? I need to know if SetAnimatorBool Action is still good and I should look for an error in my Mecanim tree, or should I revert to 4.2? Or maybe wait for new Playmaker Aniamtor package?
Kuba