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Author Topic: Set GUI Color is affecting other FSMs - even though Global not selected!  (Read 978 times)

jess84

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OK, so I've spend ages playing with how I've got my GUI Layout and Set GUI Colour setup. I don't have 'Apply Globally' checked, but it's still affecting other objects in my scene. Another game object, with it's own FSM, and I set the mouse cursor to a texture - that texture is tinted with the GUI colour I've used on the HUD.

This makes no sense. I don't have apply Globally set - so there should be no interference.

jeanfabre

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Re: Set GUI Color is affecting other FSMs - even though Global not selected!
« Reply #1 on: December 30, 2013, 05:11:51 AM »
Hi,

 Thanks for spotting this. I can repro this, can you report a bug using the playmaker bug report system? I can do it otherwise.

It's something that has to be fixed internally within PlayMaker.


bye,

 Jean

jess84

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Re: Set GUI Color is affecting other FSMs - even though Global not selected!
« Reply #2 on: December 30, 2013, 05:16:14 PM »
Hi,

If you could add the bug, that would be great. (I would do it, but it's a bit tricky with only mobile access this week)

jeanfabre

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Re: Set GUI Color is affecting other FSMs - even though Global not selected!
« Reply #3 on: January 02, 2014, 03:44:16 AM »
Hi,

 Bug reported, thanks.

bye,

 Jean