playMaker

Author Topic: DontGoThroughThings collisions  (Read 1475 times)

Hugo111

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DontGoThroughThings collisions
« on: August 25, 2016, 01:14:05 PM »
Hi there, i have a problem with colliders , in that in my game they do not work, ive tried every work around with unity physics engine.
Basically i have two blades, beating against eachother  one made on a hinge joint, and armature (bone) joint in blender, then directed by a physics hinge joint in unity at a lateral angle, so that i can force the opponent blade to the side on way or the other on a spring .
I have colliders on both blades no trigger, non kinematic  continuous dynamic tc, works ok ish when slow but pass through each other when pacey.   I know there is a DontGoThroughThings script , but is  there an Playmaker FSM that does the same that has an exact physics equivalent where you , hold, push letgo etc ?
Best H