Hi there, i have a problem with colliders , in that in my game they do not work, ive tried every work around with unity physics engine.
Basically i have two blades, beating against eachother one made on a hinge joint, and armature (bone) joint in blender, then directed by a physics hinge joint in unity at a lateral angle, so that i can force the opponent blade to the side on way or the other on a spring .
I have colliders on both blades no trigger, non kinematic continuous dynamic tc, works ok ish when slow but pass through each other when pacey. I know there is a DontGoThroughThings script , but is there an Playmaker FSM that does the same that has an exact physics equivalent where you , hold, push letgo etc ?
Best H