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Author Topic: Knowing which objects are "in play". Keeping track  (Read 797 times)

FrankDePaul

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Knowing which objects are "in play". Keeping track
« on: March 29, 2015, 12:22:52 PM »
Hello all! I am new to playmaker and unity and plan to start off with a simple 2d matching game.

I have a 16 tiles 4x4 on the scene, but each tile can have a random image. It could be 1 of 32 images. The tiles will be destroyed during game play and a new one with a random image will take its place.

Is there an easy way to keep track and know which images are in play. I need to know which images are on the field at all times.