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Author Topic: How to have clones operate independently  (Read 1565 times)

cmy

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How to have clones operate independently
« on: January 12, 2014, 05:44:27 AM »
Hello,

Hopefully I can get some help on this, I have a prefab that is created in my scene. It has it's own FSM, but the problem is that if I create two or more of them, they are mirroring eachother and cycle through the same states at the same time. When they have completed their task they are assigned to Destroy Self, but doing so destroys all clones of the object.

Is that normal? Or have I done something odd.

Any help is appreciated. Thank you

phannDOTde

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  • Posts: 237
    • Peter Hann .de
Re: How to have clones operate independently
« Reply #1 on: January 12, 2014, 08:51:40 AM »
Hi,

normaly each Clone does its own "work" but from your explanation it is difficult to see what you are doing there. Are you starting all clones at the same time? Do the have the same static Goals? Maybee do they share the same Global Events and you broadcast them somehow? You could add an Screenshot of your Prefab FSM that shows what you are trying to acomplish here - that could help.

greets
Peter