Animations cause this character in the asset to move in depth,
also sometimes interacting with objects.
Trying to fix it using playMaker.
The idea was first i would constantly get Z, correct Z but it worked but was quite high CPU intensive
So trying this way instead, But I'm getting a max 1000 loop warning.
and the character moves -Z until he falls off.
He needs to stay on the Z depth of -0.5
Here is what i got in images first
Overview of the issue
http://i.imgur.com/M7MXvlE.png <-- large img. for small width forum.
getting the initial postion when the level starts
getting "current" position and comparing it with the start
Ajusting the depth of the player if its wrong
And he is "force" moved to his death
So any suggestions