Hi,
I've tried to mess with this action a number of times and never really got it to do anything. I'm wanting to use this instead of a smooth look at action, because smooth look is giving me a lagging effect, whereas I just want to rotate toward my target at a set rate.
As far as I can understand, Vector3 Rotate Towards should take for example vector 1: 0,0,0 and over time, change that to 0,180,0. In conjunction with Set Rotation, if I used the current direction variable, I'd expect my game object to do a 180 over time.
What actually happens when I try this, is that current gets instantly set to target direction in one frame, even if I set rotation speed to .00000001.
Can someone explain what I'm doing wrong here?
Thanks!
Jay