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Author Topic: Set Animator Body (Weight)?  (Read 1570 times)

tankun

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Set Animator Body (Weight)?
« on: January 14, 2014, 06:06:03 AM »
It would have been great if "Set Animator Body" had position and rotation weight settings, such as in "Set Animator IK Goal" action. Or adding the Body option  into the "Set Animator IK Goal" action itself would solve this issue.

This would make life much easier especially when sitting characters down. Especially when you want to lock them down into movable objects (such as cars, boats). This way you can use eg. Hotween to ease their sitting down motion and lock their position smoothly after.

Or is it technically impossible to do this I wonder, possibly because of Unity limitations?

Thanks

jeanfabre

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Re: Set Animator Body (Weight)?
« Reply #1 on: January 14, 2014, 07:14:44 AM »
Hi

I don't think it's possible. I guess it could be done within Mecanim with weighted layers? I would ask this question on Unity forum and UA to get a chance for a reply on this topic.

bye,

 Jean

tankun

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Re: Set Animator Body (Weight)?
« Reply #2 on: January 14, 2014, 07:21:58 AM »
Just as I suspected :) Ok, I'll try