I am not sure if this is a Playmaker or Unity problem, but for some reason I cannot get my 2d Box colliders to work. I have a 2d character and a an empty Game Object acting as the wall. Needless to say, but just for clarity both have 2d Rigidbodies and 2d box colliders added. Every time I move the character to the wall it goes through it and I get a debug log saying OnCollisionStay2d False then it will display OnCollisionExit2d False once the character gets to the other side. I cannot get the character to stop and not go through the wall. Is Playmaker not fully compatible with Unity 4.3.3? What can I do to correct this?
Thanks in advance