Author Topic: new sprite system for unity  (Read 4566 times)


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new sprite system for unity
« on: January 18, 2014, 12:21:02 PM »
A little demo:

W,A,S,D or arrow keys to move left click to shoot.


2 unity cubes

1 unity plane

1 custom plane

1 light

ave 65 fps

textures used 4: renderer textures 2:

Draw calls with cubes in view 11, draw calls with cubes not in view 6:

skinned meshes 0:

Animations 0:

Be careful you do not fall off the floor.

Sprite system:

unlimited number of animations with unlimited number of possible slots.

ability to loop or not.

Frame counting

Works seamlessly with playmaker

Comments welcome