Hello everybody,
I'm looking for a solution to the topic local/global variables.
I have several prefab cameras observing a game object. Each camera makes different "observations", e.g. records the game object's position. Now, each camera gets an observation different from the other camera in the scene. Nevertheless, each camera needs the data from all others.
With local variables this is not possible, moreover, I need to read them in a C# script.
If I use a global, each camera all the time overwrites the value.
Any ideas? I would be very grateful!