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Author Topic: MARA - 2.5d platformer - WIP  (Read 53381 times)

intrikit

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MARA - 2.5d platformer - WIP
« on: January 20, 2014, 02:24:26 PM »
Hey guys,

I've been developing with Playmaker. Here is my work so far:


More here: www.defiant-child.com

More to come soon!
« Last Edit: January 20, 2014, 02:36:06 PM by intrikit »

phannDOTde

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Re: MARA - 2.5d platformer - WIP
« Reply #1 on: January 20, 2014, 04:21:32 PM »
Nice start :-) still a lot of work ahead of you but already looks nice.

greets
Peter

intrikit

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Re: MARA - 2.5d platformer - WIP
« Reply #2 on: January 21, 2014, 01:19:11 AM »
thank you! yes, lots of work to be done!

intrikit

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Re: MARA - 2.5d platformer - WIP
« Reply #3 on: January 22, 2014, 12:59:05 PM »
I just made a start screen that takes the player into a specified level when "Start" is pressed.


The player is immediately put into gameplay at this time. Later on, they will be taken into a level select stage before jumping directly into gameplay.
« Last Edit: January 22, 2014, 01:26:11 PM by intrikit »

intrikit

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Re: MARA - 2.5d platformer - WIP
« Reply #4 on: January 24, 2014, 04:38:24 AM »
Just some art progress:


phannDOTde

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Re: MARA - 2.5d platformer - WIP
« Reply #5 on: January 24, 2014, 06:49:24 PM »
Nice use of colors and textures :-)

intrikit

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Re: MARA - 2.5d platformer - WIP
« Reply #6 on: January 29, 2014, 01:57:46 PM »
Some updates to the environment. Started using light probes for the first time.


IDontKnow

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Re: MARA - 2.5d platformer - WIP
« Reply #7 on: February 04, 2014, 08:19:02 AM »
Your game looks great!  :)

You might not have gotten around to working on the camera system yet, but I noticed that the camera's glued to the character in the center of the screen without any lerping or anything.

Here are the big things I'd look at if it were my project:
  • Lerping! Even if it's very subtle, it's worth doing.
  • Position the camera so the player can see farther in the direction they're facing.
  • I would lock the camera so that it wouldn't move when the player makes very small adjustments in position.
Just some things worth considering.  :)

I also thought I'd pass along an interesting video I saw a while back regarding the camera system in Super Mario World. I found it really instructive.

Every game's different of course, but many of the concepts used in Super Mario World would probably serve you well also.

Super Mario World Camera Logic Review:
--

intrikit

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Re: MARA - 2.5d platformer - WIP
« Reply #8 on: February 05, 2014, 02:57:37 PM »
Thanks for your feedback! The camera definitely needs tweaking. Currently, at some points of the game, hazards/enemies come as a complete surprise because the camera doesn't give fair warning. Thanks for your link and this is something I will be working on.

In the meantime here is a screen of the level select stage:


intrikit

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Re: MARA - 2.5d platformer - WIP
« Reply #9 on: February 07, 2014, 02:13:52 PM »
Adding some life to the level select stage.

« Last Edit: February 07, 2014, 02:16:53 PM by intrikit »

Satrio

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Re: MARA - 2.5d platformer - WIP
« Reply #10 on: February 08, 2014, 07:29:45 AM »
looks really good!

Good job!

intrikit

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Re: MARA - 2.5d platformer - WIP
« Reply #11 on: February 13, 2014, 03:42:41 PM »
« Last Edit: February 13, 2014, 03:44:54 PM by intrikit »

Graham

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Re: MARA - 2.5d platformer - WIP
« Reply #12 on: February 14, 2014, 04:51:31 PM »
This is looking pretty sweet! I can't wait to see a jump animation on your character.
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intrikit

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Re: MARA - 2.5d platformer - WIP
« Reply #13 on: February 14, 2014, 05:39:51 PM »
Thanks Graham! especially for your starter kit ;D

phannDOTde

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Re: MARA - 2.5d platformer - WIP
« Reply #14 on: February 20, 2014, 04:02:59 PM »
Nice Progress - keep it up :-)