Thanks Graham. But gonna have to leave this for polish and move on for the time being. The character is in the process of getting re-animated and I've been working on the level select screen that has been left untouched and needed to be dusted off. Got this going so far:
The selection for the first level is now functional and the other two will not be activated until the appropriate levels have been completed. When they are still locked, I want text to pop up saying something like "Complete Previous Level" or something along those lines. And I want this text to float up slowly and then gradually disappear before it reaches to top of the screen.
Now, the way I'm thinking of doing this is to use a Create Object action that is triggered when the player selects the locked orb. It'll spawn a polygon plane with an opacity map and then apply a slow Translate action vertically. Thing is I can't wrap my head around how I would make this polygon plane gradually disappear. Any thoughts and suggestions would be appreciated!