I have some posts out on this in the Unity Forum but no answers yet..
I have a situation where i have transparent materials over top each other so i have to adjust the Render Queue settings to force them to render in the proper order.. seems to work ok.
But to make it work i have to make a new shader and bake the Render Queue Tag setting in it. I would love to be able to set the setting in the Material instead in the Inspector...
I also found a command to set the Material.RenderQueue in script... so that will allow me to kind of override it on a material basis.. which is ok but it seems silly to have to adjust it that way.
Was wondering if anyone knew how i could expose the Tags {"Queue"="Transparent-1"} in the material section in the Inspector... I think that would just make it way easier.
In the mean time i will make an Action i think to set the Material.RenderQueue i guess and i can drop that on what ever objects i need to adjust.. see how it works.
Q