Hi,
I am now working on a way to rotate an object using a Vector3 variable.
(360° on XZ)
Here is what i did :
And it works ... BUT ... it starts going crazy over 180°.
- On X axe, it cannot pass throught 180°
- On Z axe, it go throught 180° but, it starts to add some random ° on Y.
I don't know why ? ...
I tryed with a get button action, on a specific axe, and ... it works. But i really want to use a Vector3 fonction, not a Floating one.
Halp