Thanks Elvis! It worked like a charm. I am be curious about the behaviour action though. Let see if someone can tell me how it suppose to work.
And on top of that... What's the best way to make a blinking effect? (like enable/disable several times the mesh renderer component of the object) I was trying to do it as you said, set property disable -> wait -> set property enable, but it seems that the set property action takes place inmediatly, and then after, the wait. I thought the actions were played in sequence.
Thanks!