Hello all!
I have a few questions that I have issues with.
1)
In my game the player is able to interact with the trees and chop them down etc.
This was easily achieved when the trees were placed manually by drag 'n drop and then just add the script to the tree.
However placing a lot of trees and not using the Terrain tree painter sucks the life out of performance and I have over 1000 draw calls which I want decrease.
I read on the unity forums that it is possible with script to interact with trees painted with tree painter but it is a little more complex as you need to get info from terrain data and find the closest tree to the player etc... You get the drift.
So I was wondering how something like this would be achieved with FSM?
2)
I have cave that the player can enter and then loads the cave scene. But then I need to save the other scene the player came from so that when the player returns to the scene it was just the way he left it. With the buildings he build is still there, trees chopped down is still gone etc.
How is this achieved with FSM?
Thank you all for taking time to read this fairly long thread
Best
Eric